RolStoppable said:
I don't think so. I guess it must be pretty boring for a developer to only make Zelda games and somehow it seems like this translates into the games. They try to change things up to make it more interesting, but it's actually counterproductive, because they continue to drift farther away from Zelda's identity. Already two DS games without a real overworld to explore and who knows what they will do with Zelda Wii. To me the games feel less motivating with each new title as the only redeeming quality are the dungeons and bosses while the rest is merely there as filler. |
Yeah I agree. Phantom Hourglass was really only inside the dungeons on par with the other games, and it seems Spirit Tracks is the same.
I don't know though if this is really because the team is bored or because they know that a handheld game also sells well when the quality is a bit lower. Zelda Wii will be the proof of this.
I think it would be the best thing to have another team to make the handheld games, one that is maybe a bit less talented, but more passionate just like Flagship was when they did the Oracles and Minish Cap. Like that, the EAD team would have time to do something else.