rocketpig said:
Broken down on a yearly basis, that's only 7-8m a year. Not too shabby. :D |
Haha good point. In a side note, am I the only one expecting Too Human to bomb as hard as Stranglehold? Technically harder because of its high dev costs. It just seems to me that when you spend that long making a game two things happen. 1) The game tends to suck, because it doesnt take that long to make a good game and if you spend that much time it means there are a lot of problems and 2) Sales tend to suck, usually this is partly the result of 1.








