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rocketpig said:
fkusumot said:
rocketpig said:
elnino334 said:
Lost planet was up there with something like 20 million on marketing alone. Other than that I assume MGS4 with 200 plus devs and Killzone 2 may be close if not beyond that.

But didn't Capcom state they only needed to sell ~750k copies of the game to break even? Something about Reggie's numbers just isn't computing with me...


Did Capcom say that?


Here's the best I could find quickly:

http://www.xbox360fanboy.com/2007/01/13/lost-planet-ships-1-million/

"Capcom was hoping to sell 740,000 units for them to consider Lost Planet a success, so they must be smiling ear to ear with these sales numbers."

Considering that the site is saying the exact thing I remember Capcom saying about a year ago, it's probably pretty accurate.


That's interesting. While looking for information on development costs I found this. Unfortunately it's a couple years old but it does have some comparisons for the DS and PSP.

By Aaron McKenna: Tuesday 16 August 2005, 14:21

THE Japanese Computer Entertainment Suppliers Association has reported that in Japan the Xbox is the most expensive system to develop for.

28 companies voluntarily disclosed their figures to the association, revealing that the average cost of producing an Xbox game is 202 million yen ($1.82 million) as opposed to 96 million yen ($877,000) to develop a game for the PS2, making the Xbox on average just short of $1 million more expensive to develop for.

The report also revealed that PSP and GameCube games both cost around 90 million yen ($822,000) to develop, while Game Boy Advance titles generally cost about 53 million yen ($484,000) with Nintendo's DS being the cheapest to develop for at only 37 million yen ($338, 286) a pop.