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Pretty awesome. It's the kind of thing I hope to see in LittleBigPlanet next year. LBP seems to have a less intuitive design system, but I'm guessing it also allows more precise control over objects' functions.

I can't wait to see this technology start to be seamlessly integrated into other games (as a basic game mechanic in an RPG, or platformer, or whatever). I've got a feeling this'll be the big leap forward I've been waiting for this generation.