mibuokami said:
Insomniac overall overhead with regards to development is well below most third party and even second party. Not only do they recycle engines (which can sometime be as much as half the development budget) but their contract with Sony easily nets theme some financial solvancy. They also have a very consistent development cycle that ensure overall viability, as their game is release yearly on the clock, thus a maximum of 2 year cycle with around 100 empolyee (give or take depending on stage of development) which means the cost of mean power over time is well below most big budget development. 1.5 million units sold per game under these circumstance would make nice and profitable projects.
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I was talking rough manpower vs sales of games per year. A general rule of thumb is $100k per employee per year so multiplied over the 200 employees you get about $20-25M dollars. I allowed for more because they are rated as one of the very best employers in the business so that might mean extra cost.
Tease.