MonstaMack said: I dunno Bad Company 1 was just OK. What is the second one going to improve upon? |
If BC1 was just OK to you, doesn't that mean it has room to improve on?
What did you not like about the first game? I didn't like:
The amazing accuracy the guns had (especially the XM8, which had nearly 0 recoil).
How self sufficient the classes are (needle for assaults, laser designator for snipers, specialist seemed like a weird and unnecessary class, etc).
Squad spawning system (only 1 randomly chosen squad mate)
Only a few, badly placed spawn points
Huge health and mortality
Spotting system (nick a guy once with a bullet, and he's visible to everybody for a good half minute. The sensor was way overpowering)
Quick sniping
Lack of weapons/customization
Bad community support
Fixes:
Canned the specialist, and made sure that every class was distinct and required each other for support (case and point is how everybody whines about vehicles, when nobody spawns as a Specialist when I trace a tank. Medics are vital, so are assaults, and 1 good sniper can desimate an enemy team if half of their team is composed of newb snipers)
Squad spawning fixed (You can choose anybody now)
SLICK menu, and much more user friendly. Easier to set up squads now (especially because you can invite during in game).
Spawning is a lot better, and the problems from Arica harbor is being adressed by DICE (demonstrates their commitment to the community)
High mortality. If you saw the joke video I posted, you see how you can't run up to somebody face on and expect to knife them like the first game.
Aiming is a lot better, IDK what they did. More recoil now.
Spotting system changed so that you now have to press select while aiming at a guy. Sensors only show up on minimap.
Customization is Grrrrrrreat!!!111
Destruction 2.0 (See video for the house collapsing).
You'll have to tell me what you wanted to be fixed in order for me to tell you if they were...