palancas7 said:
But a game like NSMBW covers a broader audience. For example, think about M rated games. The "casuals" won't buy it because they're not into them. A lot, if not most, of the "hardcore" will download them, resulting in much fewer sales. |
Then it simply means, the "hardcore" game just weren't wanted by as many as thought to be, hence, the lack of sales.
You make something people want to buy, then people will buy. It's simple.