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dougsdad0629 said:
Akvod said:
The great thing about Bad Company 2 is that because of destructible environments, you don't have to worry about guys sitting in corners. You could:

1) Grenade launch the wall down.
2) Fuck the grenade launcher, and use an RPG
3) Ram a Humvee, or better, a tank right through the wall
4) Shoot a well placed shell from a tank
5) Place a C4 on the wall
6) Or just demolish the entire fucking building

So many ways to approach the situation ;P

This is EXACTLY what I'm looking forward to in BC2.  I can't tell you how much it pisses me off when I want to launch a grenade into a window or opening when I know a guy is in there, but my aim is a little off and it just explodes against the building with no effect.  The guy can even be visible in the window, but if you detonate the grenade around the window frame rather than inside the room, it does nothing.  The explosions are so 2 dimensional in MW2.  Ever slightly miss with a predator missile and hit next to some stairs or something while your target is going up them?  The explosion has no effect on them at all.

This is what I enjoyed so much in the first Bad Company game, and what I thought was lame about BF2 and BF2142.  The environments in those games were just absolutely indestructable.  It took away a little bit of the realism.