Reasonable said:
That's a good point. It's easy to forget their basic approach is different from most developers getting a game out every 2 to 3 years. They release one a year like clockwork, which is clearly going to be easier working with one engine tuned to one platform. It's also interesting to note their total sales since releasing Resistance 1 are 8.25 million units. While, Resistance 1 apart, their titles seem to be selling approx 1.5 to 1.7 million each, the costs of their titles releasing 1 a year has got to be much less that the 2 to 3 years spent on most big titles. 8.25 million units isn't too shabby since Resistance was released in November 2006. I suspect many who look at each title individually think their performance sucks, but that's basically over 8 million units (plus an unknown number of PSN downloads as well for Booty) in just over 3 years - and the latest ratchet game looks set to sell plenty more units as it's early in its lifecycle next to the previous one.
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Some quick estimates put the developer's revenue at around $170 million for those units shipped, sso it's a matter of how large the teams were, and what the development cost were. I think it's safe to say that they are comfortable, and they are making good money. They are one of the most experience developers on the PS3, so I don't see why they would go multiplatform a this point in the console cycle.