dahuman said:
slowmo said:
dahuman said:
slowmo said: These reports will continue until more developers become at home using the Cell architecture. It would seem this far into the generation though that a lot of developers aren't prepared to invest more time in using the Cell so I'd guess its almost nailed on Sony will move way from the Cell for the PS4. The only exception is if they do a "Wii" with the next PS4 and produce a hardware evolution on the GPU and CPU rather than a entire new architecture.
There is arguments that make sense on both sides I guess and we'll know more this time next year. |
that really is such a shame since 3rd party like Capcom and Square-Enix already have their multiplat engines completed and running great at this point in time. UE3 has also pretty much matured on the PS3, not to mention the Cell is actually fully PhysX capable when optimized correctly as well on top of being very HDR capable.
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Read the last sentence I wrote in that quote.
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just having a discussion lol. guess I should have started with, "it really would be a shame since..." instead.
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I know, I'm just wary of debating somethings on here. I think the Cell architecture (for the PS3) was a mistake from the start so I'm biased from the offset on this point and not the best person to engage in such a debate. The only issue is that UE3 will be superceeded for the next generation and if we have another evolution of the Cell architecture then how long will it take for developers to get a mature engine again. I just wonder if Sony will look at the mistakes made this time round and decide avoiding coming across them maybe better than trying to work around them. One thing for certain I can say is they will listen to developers before making the final call this time.