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richardhutnik said:
Riachu said:
FinalEvangelion said:
They aren't "needed." It's kind of like good graphics.

For me, it all depends on what the game is trying to accomplish. I call "video games" these days interactive entertainment. It's a bit more encompassing.


I tend to gravitate toward jRPGs and games like Uncharted, which are story-intensive. But I do like platformers like Mario that don't have too much story. Zelda is fairly simplistic also.

Games that completely revolve around online play just don't do it for me - aka, 95% of FPS's this gen.

I say we close this thread because I think he said it best.

This thread could morph into one into a discussion of what exactly makes for a good story, and how to use the medium of games as a story.  Or, maybe not use this thread for it, but if someone wants to take that idea (or another one spawn by this thread) and start another one (and post a link in this thread to it in that one) then maybe that would be a way to go.

For the most part, everyone has said every major counter-point to your original statement.  So, not to be rude, but it doesn't really matter what is said from here on out because if we stick to being 'on topic' we'll just be repeating the same things.  I'm already seeing people repeating the same tihngs over again, just in their own words and bringing up examples of various games.



Six upcoming games you should look into: