justinian on 26 December 2009
bdbdbd said: Taxes can take a fair share of the retail price. For example, in Germany it's 19% from the price of the game, Finland 22% etc. The profit in different regions depends also on the current currency exchange rates and the currency used in trading. One example i can recall, was someone posting a NOE list price that retailers paid for Super Mario Galaxy, that was 35€, and the game retailed for 50€, if i recall. |
Very good point.
I am sure this tax is already penciled in with the retail price so it is pased on to the consumer.
So if for example you are trying to arrive at a rough figure of what a developer makes from a game that sold 1m copies don't forget to minus the tax and that it varies.