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KBG29 said:
Why can't they just go back to a basic turn based system? All oif this new action driven crap is so cheap and off putting. A lot of new games piss me off with the stats too. No leveling up, unfulfilling upgrades, 100,000,000 hit point bosses, and one move that looks the same no matter what you are doing.

IMO, old final fantasy games were all about art in motion. FFX was my favorite because every move had new art for each charicter, and every attack was a work of art. Every animation was thought out, and shown in glory. FFXII turned every move into, how fast and plain can we make this attack happen, and how high can we jack up the hit points?

No joke, I am already disghusted buy what Final Fantasy has become, and I hope they turn it around now. If they keep going in this direction they will kill the franchise.

Player 1 Attack 83 hit combo

Hit 1 - 4,390,987,392,576,139,827
Hit 2 - 4,947,483,629,731,539,277
Hit 3 - 3,737, 862, ????????????
Continued
Hit 83 - 86565672-73283082380-2

Enemy Life Bar After attack
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I kinda agree with you there they need to remake FF7-10 just to make up for this, plus they have dummed down the power of Summons in FF XII, something which they never should have done...

Level 5 made Dragon Quest 8, which was really good actually, I enjoyed it, do WKC looks probably to be the right choice for me.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1