By using this site, you agree to our Privacy Policy and our Terms of Use. Close

They aren't really needed. I was playing through Mass Effect recently, found the gameplay to not be as enjoyable as I thought it would be (I'm sure many like it, different strokes), noticed that some others have shared my view and noticed that the common response was, "you don't play Mass Effect for the combat, you do it for the story and taking a part in that story." This is something that doesn't sit right with me. I can appreciate what Bioware accomplished. But I would rather just play a dungeon crawler. And if I want a narrative-heavy story I'd rather play a visual novel (where the "game" is pretty much an entire cutscene with dialogue trees). For something like Mass Effect, it just comes off as tedious to me to go through combat I don't enjoy just to uncover more of that story (and it doesn't help that I'm not a sci-fi buff either). Stories in video games can enhance a game but in most cases it won't make a crappy game good unless it's pretty much almost completely fused in with the gameplay (like say Phoenix Wright or Hotel Dusk are. Phoenix Wright's gameplay isn't exactly all that exciting but if you dig the characters and the story, you'll dig the game. That's just how it goes).