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Carl2291 said:
Khuutra said:
Carl2291 said:
That would have made me feel sick, and i would be pushed to sell my Wii.

You've never played Crossbow Training, have you.

I remember this conversation. You disliked it for..... actually I don't think you ever said

Does it matter if i ever played it or not?

 

The idea of him going towards a more action oriented Zelda appeals to me. Maybe it's being primarily a 8/16 bit gamer, but A Link to the Past and the 2 on the NES were the best Zeldas to me by far.  Even Ocarina of Time felt like a boring chore that you slog through, and the ones after it just got progressively more chore-like. Probably also explains why I hate Okami so much.

Look at the greatness that is Link to the Past: you're in bed, you get waken up, you walk 5 minutes, you get your sword and you're already in the adventure. Twilight Princess had like really long introduction with a bunch of characters I could care less about, goat herding, fishing, creepy children. Even Ocarina of Time felt like that: collect a bunch of money before you could finally go have fun.SLOG SLOG SLOG SLOG

To hell with stupid puzzles, I want to kill shit! Since when did Zelda really have puzzles anyway? Move occasional brick or "kill all dudes" doesn't really qualify.

So yeah, I hope he takes it back to its action roots and gets rid of all of this stupid "epic" feel and slow boring crap and puzzles every step of the way. What made Zelda epic back in the day wasn't people trying to make it epic, but making the world itself so engaging that it was worth the emotional investment.

It's really too bad Zelda has become what it has. 1 Ocarina of Time was enough, and would probably have a warmer place in my gaming memory if it weren't for the formula being repeated so often.