vic_viper said: @ Patapon: You know, I usually don't chime in unless somebody says something really stupid, like saying David Lee Roth wasn't the best frontman for Van Halen or that GOW was the founder of the hard action subgenre. Now I don't know what oxygen deprived planet you just beboped off of, but here on planet Earth, DMC is considered the progenitor of the hard action subgenre (you know, the same genre that GOW resides in). Now I'm not going to delve into a rant on how much I hate GOW and the Dante's inferno demo and how much Bayonetta is going to smear them gameplay wise and critically, I've covered that territory quite thoroughly in a previous thread. Rather I thought abit of a history lesson was in order. Oh, and welcome to Earth. |
Wow, very hostile comment you got there... might want to fix that... And I think God of War gameplay is leagues above Bayonetta (at least from my inital demo impression) and DMC. That's okay, that's my opinion. You are allowed to have a different one.
One thing that IS factual though is that God of War brought a unique type of gameplay to hack and slash. Like it or not, it is diffrent. From this, it created a subgenre. Does that make sense or would you like to keep with the passive aggressive attitude?