Its sad, but the truth – current 'highest tech' games cost a shitton to make. I honestly have enjoyed the high budget games this gen more than the 'gameplay focused' retro style games, despite the potential that they could bring back the fun of the 16 or 32 bit era. I'd even say that ports of my old favorites onto PSN/XBL have been far more enjoyable than today's 'retro' styled arcade downloads. My experience is that these games lack the spirit and drive of that era, and are just poor imitations of their classic arcade counterparts. I mean, does anyone think Castle Crashers stands up to Guardian Heroes, or even Final Fight 2-3, Streets of Rage, or Dungeons and Dragons CPS2 for that matter?
That said, I'd be much happier to see games sort of peak at a technological level around where they have this gen – MGS4, FF XIII, Uncharted, Gears, and others, and instead see the costs for that level of development decrease over time as tools and strategies are built around 'next gen' development styles. Let's pull the industry up rather than sink to an old standard.
I love my simple fun, but its almost 2010, and more often than not these attempts play out as the cheap ploys for easy profits they are.
"Why does everyone ask about Chrono Trigger? (responding to a comment about the title being loved) That's not what the sales tell me! If people want a sequel, they should buy more!" - Square Enix Senior Vice President Shinji Hashimoto