By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TRios_Zen said:
nordlead said:

1) The console is the hardest to develop for. This doesn't mean the software has to suck, but it does mean developers need to put in more effort than the minimum amount possible.

2) It isn't the lead console, so developers may not feel that they should invest as much money into making the game up to standards (see point 1, they need to do more work than absolute minimum)

3) developers are lazy and/or running out of money. With all the losses being posted, they may be under strict orders not to go over budget. This would prevent them from fixing problems that go above and beyond point 1.

@question tacked on end

It is best to design first on the most limited system and then port to the more capable system. This however is very hard to figure out in this situation. You have less cores (therfore less threading) on the X360, so from that standpoint, it makes sense to develope on the system with less threads, and less complexity and then port up. However, the X360 is more advanced in other areas (flexible memory) so it would make sense to start on the PS3. Obviously I don't know enough about both peices of hardware to make an educated decision, but the general rule of thumb is start on the limited hardware and port up. Also, there may be other factors like dev software quality that factors into which system to start on.

While I think the vast majority of what you have said here is true, I wonder (@ bolded specifically); what fault, if any, should Sony shoulder here?

While I am SURE there are lazy developers out there just looking to make a quick buck, the majority I would guess are much more ethical folk who take pride in there work...a fact that very few VGChartz folks would admit (anyone who summarily dismisses Valve is ridiculous IMO).  This is not aimed at you specifically, but the lazy developers excuse is handed out like candy at halloween here.

As a happy PS3 owner though I wonder why so many people give Sony a pass here...far as I am concerned they are as much to blame for the difficulty of their hardware as any developer who uses it is.  If I owned only a PS3 and had to pass up games I wanted because of this, I'd hold them equally accountable for this problem.

Probably not a popular comment here, but oh well.

Weren't the PS and PS2 architecture exotic and strange compared to their competitors?  Why is this an issue now?  Same games have come out with different quality on all systems before(almost all PS2 multi platform games were inferior). This seems to be the only generation where people care.