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Not this topic again.

1 - 360 was out first and depending upon developer size and focus was often the first HD console they touched, hence even now, 3 years later, many developers are only releasing their first title on PS3 or still not familiar with it

2 - 360 is easier to code for and has a simpler SDK. You can argue that PS3 offers more depth for coders to really exploit, but for the average developer they're looking for the lowest cost to develop and make the 360 their baseline

3 - PS3 was late to market and initially had a weak SDK, therefore many developers were slow to learn and exploit the system

4 - many 360 titles are based on 3rd party engines like Unreal, which generally work easier out of the box on PC and 360 vs PS3 and due to cost many developers take the 'good enough' approach to PS3

5 - some titles, Bayonetta being one of them, were coded purely for 360 then ported late in the day due to the publisher wanting it to be multi-platform, and mostly this means a rushed port resulting in a weaker version

6 - time and money coupled with the above means the PS3 version can still end up behind 360 - not because of the console, but because, for 1 or more of the above reasons, the developer calls a halt to further effort on the PS3 version and says 'good enough'


I expect most multi-platform titles to be essentially equal, and most are, but exceptions will still occur and might always occur, unless PS3 really were to take off as the clearly dominant platform.

I think though recent examples have been blown out of proportion. Sure the 360 version of Bayonetta is better graphically, but based on the demo and reviews I've read the difference isn't enough to really make much of a gameplay challenge. I suspect if the 360 version didn't exist the PS3 version would be accepted as a decent technical game that's a lot of fun.

Ditto the whole Orange Box scenario - when in truth the port was fine and the game perfectly playable.

The real bad time for the early ports that really were bad, with 60fps titles on 360 becoming horribly watered down 30fps or below experiences on the PS3. By comparison the Bayonetta port is competent enough to play fine.



Try to be reasonable... its easier than you think...