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Final-Fan said:
But honestly, all the factors you mentioned -- "innovation, originality, gameplay, storyline, replay value or controls" -- are much more subjective: the quality of those are subject to individual judgment on how "good" they are, e.g. how important is innovation, is this or that innovative and to what degree, etc. etc.

Sales is not so vague. This many copies were sold, bam.

But even that is not rock solid proof of "popularity", because of used game sales and rentals and even plain old local multiplayer. Some games tend to see more of this kind of circulation than others, so popularity isn't a simple function of sales IMO.


Yes, thanks.

You're absolutely right, popularity isn't such a simple function, but sales is probably the biggest factor, and the one that's the most reasonable to measure. Which is what my original point was, however ill-worded.



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