vanatos said:
- When people complain about FF being too similar/not similar in some aspects, they are not complaining about this really, what they are complaining is that a newer FF is shittier then an older FF in some fashion -gameplay in FF critically appraised?! ROFL, so through FF1-FF6, was it a great gameplay experience to go through the 99th random encounter in which you spammed the exact same attack? ditto for FF7, FF8, FF9, FF10 etc etc? No, random encounters (or normal encounters apart from bosses) amount to 99% of the gameplay, yet these has never been praised, no one goes on forums and says 'shit that dungeon where i slogged through 100 random encounters was great guys'. Do you know what is praised? all the time? design external from the gameplay and purpose, gameplay has only one overall purpose, excitement, it doesnt matter how intricate, complex gameplay it is, if it in the end isn't exciting, its crap, Final Fantasy can employ the most complex intricate and damn genius design ever, but if it aint exciting, its crap. Reviewers loved praising the sphere grid in FF10, do i care? does the sphere grid make my 5th dungeon crawl more exciting experience? no, this is a case of praising the design external from gameplay, that is, praising its design instead of its enjoyment. What about FF6? i loved the attempt at giving each character their own special skill, but what happens? their all virtually identical in effect except for a few (like Locke stealing), in fact the MAGIC skillset which everyone can get, has all the effects of the special skillset and more, so how are they distinct apart from cosmetic appearance? their not, but what reviewer said this? all they did was praise it. Again, praising the design external to gameplay, i didnt give a shit that Sabin had a 'street fighter' skillset when his move effects were identical to everything else in the magic skillset. The greatest problem of Final Fantasy has always been that it never achieves the purpose of its gameplay design. Turn-based style combat is a TACTICAL game, and given were playing a game for hours on end, it must be defined by constant thinking of EVERY encounter on what to do to win, different tactics all the time. Final Fantasy has always failed to achieve this, 99% of encounters can be won with the exact same spamming attack, 99% of encounters can be won regardless of what choice you make (whether using the ATTACK, FIRE MAGIC, ICE MAGIC, THROW, SUMMON etc). the 1% which is at least somewhat interesting, are the boss encounters. This creates repetition, boredom, lack of engagement, and general not-fun. I don't like to say it, but anyone who argues that gameplay in Final Fantasy was some kind of praise-worthy thing, is obviously a fanboy, it has never been good, because it has never been exciting apart from boss battles, i only make an exception to Final Fantasy 1 and 2 since it was new then.
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You seem to hate FF so much yet keep playing them. I wonder which one something is wrong with....you or the games?
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler