| lestatdark said: *Sigh* This is FFXII all over again. When will people understand that each FF is different and doesn't have to do the exact same things? The problem doesn't lie in the game, the problem lies in you, the gamer, that doesn't accept evolution and doesn't accept change. The game doesn't have to do your every bidding, you are the one that has to shape his feelings and his concept of gaming in a FF game, with each new instalment. Also, I've seen mostly on this site, that the people complaining or not giving a damn anymore about FFXIII, are basing it solely on other's people reviews and thoughts about the game. Seriously, if I had listen to people bashing FFXII, I wouldn't even give it a chance, and FFXII is my second favourite FF game of all time. There's a thing called "Forming your own opinion and thoughts", use that, it will be much better. You don't want to buy the game? Then try it out at some friends house before you get it, just don't make assumptions before even playing the game for yourselves. Oh, and about FFXIII being linear, I guess you people haven't played any of the old FF games right? Even FFVI was extremely linear right until you get the first Airship, which was only 25 hours into the game XD But I guess people dismiss that :P |
Umm you do realize that the judge of any game is the gamer? gamers are not some kind of mindless slave that must obey the whims of the designers of a game, we judge if it sucks, and no one else, not even the designers, can say a game is good if gamers say it is bad.
-Linearity in and of itself is not necessarily bad, what is bad is if the linearity promotes repetition and boredom, and if your talking about playing a game for 'hours' then yes linearity will always generate boredom except for very exceptional game design, and chiefly those games will be action-oriented games rather then slow turn-based games.
- A lack of towns etc, making the game this linear, is bad because it strikes out one of the most important strengths of gaming that does not exist in other mediums, exploration by virtue of control.
- Linearity is bad for Final fantasy in general, because final fantasy has ALWAYS had shit gameplay, it has always been a godam chore going through a dungeon, it has never been a positive experience, the only exciting gameplay in Final fantasy has been boss encounters and FF7 Gold saucer, but that is like 1% of 99% of the encounters you go through, so obviously that is very bad.
That being said, the only way this game is good is if the cinematics are so exceptional as to outweigh the negatives, judging from what people have said, this could be the case.
FF6 is my most favourite FF, i have played it at least 10 times, and its gameplay isn't good, every dungeon you go through is not exciting, but tedious.







