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Kenryoku_Maxis said:
getsallad said:

The only way to objectively determine the quality of a game is to judge by its popularity, i.e. it's sales.

That's completely wrong.  You are not accounting for such things as region differences, media influences, genre differences, etc.  Just because a game such as Drago nQuest isn't popular or well marketed in America and only sells 10,000 units, doesn't mean its comparatively 100 times worse than a Final Fantasy game just because it sold 100 times worse.  Especially since it sold BETTER in another region (Japan).

Likewise, a game such as Mass Effect or Fallout 3 would be deemed better at face value by your example, but only in America.  In other regions, such as Europe or Japan, it would have mixed results, as it didn't sell as well as other RPGs or do as well as it did in America.

In other words, your statement is completely watered down and doesn't work.  Sales are only a part of how you measure a games popularity.


Region differences. Differences in what? Sales? That sounds like sales to me.

Media influences? What does the media influence? Sales?

Genre differences aren't something you can put into numbers, I don't even see why it's relevant.

You measure popularity by measuring how many people like the game. In this quoted text, which I assume is the one you referred to, you have suggested no alternative to measuring sales.

If you look at region differences, you're no longer measuring popularity, you're comparing a game's popularity in different parts of the world.

If you look at media influences (what do you even mean by that?) - I'm assuming you're talking about games getting a lot of publicity in the media, you're measuring the quality of a publisher's marketing tactics.

And by looking at genre differences, you will have nothing to do with popularity.

Summa sumarum: My point still stands, and you have said nothing to disprove it. (my point being that the only reasonable way of measuring popularity is by looking at sales)

 



du är min getsallad

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