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getsallad said:

I'm sorry you feel that way. Personally I think that I made my point quite clear, especially with the additional explanation in the post that followed.

And when it comes to actually quantifying popularity, I actually think that sales is the most reliable factor, and the only really relevant. What other ones can you come up with, that also keep things on a completely objective plane?

Read my previous post.  I outlined three examples and provided a detailed example of how sales is not the ultimate example of popularity.

If companies, not just game companies but any company, just used sales as the ultimate measure of 'popularity', then the only things we'd be using would be one product in every field.  Every vending machine would serve coke, every fast food chain would be Mc Donalds, and every game would be Wii Sports.  But are all those things the most 'popular' accross the board?  No.  But they produce the most sales accross all fields.



Six upcoming games you should look into: