vlad321 said:
twesterm said:
vlad321 said:
dsister44 said: @Vaio and Vlad
If you were a game developer. How would you feel if someone pirated your game? |
I'm actually studying to become a game developer, preferabbly an AI programmer. If my game gets pirated a lot then that just mean we did a shitty job, plain and simple. I'm not afraid to face the truth, but apparently many many people are (and then they get depressed and stuff themselves ful of drugs, or they use scapegoats such as piracy).
|
lol prepare for a world of hurt when you ship your first game. I actually can't believe how niave you are and hope you come back to the forums after your first game is released!
You seem to think developers have some sort of choice in when a game is released and the state it's released in but I know a very large amount of people that have worked on all quality of games (I even have a friend at Naught Dog now which is pretty cool) and what people call lazy developers and low quality games are pretty much out of the developer's hand at a certain point.
The publisher just wants something released and if it has faults, it has faults. Since you call Blizzard and Valve the pinacle of gaming, I'm assuming you think every other game has faults. Even with something like Modern Warfare 2, they did the best they could but they had to release and could not delay (and yes, I even know people at Infinity Ward).
Anyways, back to the point, good luck in finding a job and all, but your first job isn't going to be for a Valve or Blizzard, it's going to be at one of the very studios that you pirate games from. As I said, when you ship your first game I'll be eager to know your opinions.
Also, since I've sat in some interviews and know what sort of questions are asked, what would you say if they asked you about piracy and if you pirate games?
|
I guess reading comprehension and/or cherry pcking are your forte:
http://paidcontent.co.uk/article/419-research-p2p-filesharing-no-barrier-to-music-sales/
I dare you to try and argue against this. I foresee a whole lot of insulting and very few points, so basically a general lack of thought/intelligence in your response.
P.S. It doesn't have to be Valve/Blizzard, plenty of indie games also make money, as I said before, look at World of Goo, Portal, Machinarium. I'd settle for those types of things.
|
For the link--
- So 26% say they buy music as a result, what about the other 74%? That's still a lot of lost sales.
- So 93% of the 33% say they've paid for music in the past year? Whoop-dee-do? That means almost nothing since it doesn't imply they paid for most of the things they pirate or nearly none. It just says something.
- Also, what about the 47% that buy the same? You could say then nothing has changed, I say they are still getting nothing for free. I would never buy Forza 3 or GT5 but if you offered them to me for free no strings attached I would try them and get some sort of enjoyment out of them. Why should that be free?
What it comes down to is every time I find a random study can I just assume that means it's automatically true? If I felt like taking the effort I could find all sorts of studies relating video game violence to murders. Are all of those true too?
And read my above response as to indie developers. You listed three that have done well for themselves and managed to work themselves out of one of their parents basement, meanwhile, another 150 are still stuck going nowhere.