Kenryoku_Maxis said:
I played all of FFXII. And while you could technically say it was less linear than past FF games, it wasn't exactly 'open ended'. The story was extremly linear. And aside from the main story, the only thing to do was hunts, search for espers or grind in the same areas you had already been to. So in other words, you could say FFX or nearly any other FF game is 'Open ended' by the same definition. Since in those games, you could return to the past areas and grind/do side quests. But the bulk of the game was still extremly linear, pointed you in one direction on a set path (via cutscenes and NPC direction) and was the majority of the content of the game. |
That's what i thought at first too... but by linear in this case... they mean it's exactly 1 path long.
I mean when you look at that map... it's practically the level design of a rail shooter.
Though it does make sense thematically for the beggining since it's taking place in a FF7 like uperworld. (i think.)
Later on it could be less linear when it reaches the "below" areas.








