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Mirson said:
Kenryoku_Maxis said:
Mirson said:

Because it's linear for the first 20 hours.

Uh...I hate to break it to you, but every Final Fantasy game is EXTREMLY Linear.  This isn't Dragon Quest or Pokemon where they give you a vague list of objectives, a backpack and say 'go explore the world at your leisure and have fun!'  Final Fantasy is the epitome of 'Here, let me tell you where to go, what to do....forget that, let me draw you a map, close off all the adjacent roads, put up signs and NPCs along the way pointing you to where you need to go and make CUTSCENES leading you in the right way, just so you don't get sidetracked.'

I take it you haven't played FFXII. The maps were open for the most part. This is just straight line; just move forward and that's it. Four years of waiting and we get a game that goes backward. No thanks; I'm renting it but will probably buy it if the side quests are good.

 

While that map is cause for concern, one must keep in mind... it is the future, and i believe a lot of the world is above the ground, yes?

It doesn't make sense themetically so much for it to NOT be linear since a lot of the stuff like the roads, are pretty much just going to be roads that lead to different clusters in the city.

Though renting probably would be a good option.