Killergran said:
With all due respect, I think you are dead wrong. The method they used is the thing I'm praising. The complete fusion of story and gameplay they have achieved is an accomplishment, if only because it is completely original. What regular point'n'click adventures do is play a bit of story for you that ends in a puzzle. If you solve the puzzle, you get to continue with the story. You already know why you want to do something, you only have to figure out how to do it. The point of the puzzles in Phoenix Wright is that you have to do it the other way round. Unless you figure out the story, you cannot proceed. You know how to do the puzzle (easy, present the evidence!) you just have to figure out why. Instead of having a separation between story and puzzles, Phoenix Wrights story is the puzzle. Piece by piece you figure out what actually happened. It makes immersion in the story important for the player to succeed and that makes all the difference when it comes to storytelling. I haven't played Hotel Dusk (but I plan to...). It most likely has a better story and plot than Phoenix Wright does, but I highly doubt it has better storytelling, which is what this thread is supposed to be all about. Then again, I could be wrong, given that I haven't played it yet. EDIT: I have now figured out why my postcount is so low here on VGChartz. This post took 26 minutes to write, and it's only four paragraphs! Ouch! |
You just haven't played the right adventure games. They do exactly the same thing. It isn't original at all. There have also been thousands of mystery adventure games and detective adventure games that are just as good as well. they just dont have that japanese flair so they are not popular.







