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g-value said:
Mirson said:
Kenryoku_Maxis said:
Mirson said:

Because it's linear for the first 20 hours.

Uh...I hate to break it to you, but every Final Fantasy game is EXTREMLY Linear.  This isn't Dragon Quest or Pokemon where they give you a vague list of objectives, a backpack and say 'go explore the world at your leisure and have fun!'  Final Fantasy is the epitome of 'Here, let me tell you where to go, what to do....forget that, let me draw you a map, close off all the adjacent roads, put up signs and NPCs along the way pointing you to where you need to go and make CUTSCENES leading you in the right way, just so you don't get sidetracked.'

I take it you haven't played FFXII. The maps were open for the most part. This is just straight line; just move forward and that's it. Four years of waiting and we get a game that goes backward. No thanks; I'm renting it but will probably buy it if the side quests are good.

Its been stated that FFXIII is only like that for the first 6 hours of the game. No need to worry.

My experiences have taught me that non-linearality is not all it is cracked up to be.  They usually result in odd difficulty spikes and over-all lowered quality.  I like games where progression is specifically crafted by the developer for your enjoyment such as the Prince of Persia games (before they screwed it up with the 2008 version called simply "Prince of Persia").  In fact, most of my favorite games are linear or near linear.