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huaxiong90 said:
Badassbab said:
huaxiong90 said:
Badassbab said:
I think the 360 version will probably have more compressed audio and video but that's about it. Also Blu Ray reads slower than DVD so duplicate files are used to combat this (as is mandatory installs).

This rumour about FF being purposely made worse so as to keep it parity between the systems is pure SDF type propaganda. Why on earth would they do that? Who has done that? There will always be small differences between the systems, they are different architectures and in multiplat face offs the 360 usually wins so if anything it should be the other way around.

About Bayonetta download file size disparity between PS3 and 360, well PS3 version is longer in some ways (to make up for the lack of the clock tower section).

What I want to know is how come the 360 allows one to download updates and games without having to install them? Does it install as it downloads? Why doesn't the PS3 do this? It's a right pain having to install after downloading.

That is only the case when devs port over to PS3 to avoid extra optimization. Uncharted 2 proves this wrong. FFXIII is said to have no loading times except between city and field, and that it has no install.

 

As for SDF type propaganda, are you telling me Yoshinori Kitase is a member of the SDF? Lol. http://www.qj.net/qjnet/playstation-3/contrary-to-what-square-enix-would-have-us-believe-ffxiii-ps3-is-compromised.html

 

Make out whatever you wish of that link.

No I'm not saying Yoshinori is a member of the SDF. Not sure why you say that as your source is of a dubious nature. An 'analysis' by PS3 center and no link to the Gametrailer interview. Yeah great source lol. And will there really be no Japanase VO (even though there are plenety of videos going around which JPN VO).

 

Oh and Resistance used duplicate files.

After discussing it with a few members (as you saw), and failing to find a source for the GT interview, I've also decided to shelve the claim until further proof arises. But I just think that whole "SDF propaganda" talk is uncalled for, really. Regardless of intended platform, a multiplat move on an ambitious project like this could easily cause compromises, be it space issues, or engine restrictions, etc. Of course, that's all theories, and since we're aiming for practicality, like I said, I'll just drop it for now.

 

As for Resistance: Yes, but it also requires an install. Uncharted 2 has no install, but it has no loading times in the game...I can't help but question the duplicate files method.

I think R1 used duplicate files and R2 used duplicate and mandatory install (hence only about 100 and something MB). Madatory install is faster but of course takes up HDD space and is, well....mandatory (which can really suck in certain conditions).

And I said SDF type propaganda not blaming SDF themselves. But it's the sort of thing that fanboys start. In this case I'm fairly certain PS3 fanboys were behind this. I really do hope they don't hold back on the PS3 version and vice versa. So I expect uncompressed audio and video on PS3 and on one disc while I expect better AA (MSAA versus Quincux) and alpha effects on 360 (If you have both consoles you'll know what I mean by the alpha effects).