richardhutnik said:
Yes, that is the problem with having cut scenes that are too long. You skip by them, and then wonder what the heck you have to do. I believe superior storytelling in a game uses a shorter cut scenes and also reveals plot while playing the game. |
I see your point.
Whenever I had doubts on what was I supposed to do next in MGS games I'd call someone and they would usually tell me.
I also believe that it is a bad design choice to not have the information on where you're supposed to go next outside of the cutscene. What if you stopped playing the game for a long time and when you return, you have no idea where you were?
Quem disse que a boca é tua?
Qual é, Dadinho...?
Dadinho é o caralho! Meu nome agora é Zé Pequeno!