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richardhutnik said:
Johann said:
richardhutnik said:
Johann said:
I've come up with a great solution. Every cutscene in every game should have a skip button. There. Problem solved.

What I find ridiculous is the people who don't enjoy cutscenes, have the option of skipping through them, but endure them just so they can spew their hate over the internet.

I like good cut scenes, and back story and all that.  What does get criticism is when you have a game like MGS4, where you have a cut scene that must run something like approach 1/2 hour.  My take is if you are using a game to tell a story, the storytelling needs to be interactive for the most part.

I wasn't talking about you specifically.

But aren't all MGS4 cutscenes skippable? If you skip all of them, not only would you have only gameplay but you would create extra challenge because you wouldn't know what to do next.

Yes, that is the problem with having cut scenes that are too long.  You skip by them, and then wonder what the heck you have to do.  I believe superior storytelling in a game uses a shorter cut scenes and also reveals plot while playing the game.

I see your point.

Whenever I had doubts on what was I supposed to do next in MGS games I'd call someone and they would usually tell me.

I also believe that it is a bad design choice to not have the information on where you're supposed to go next outside of the cutscene. What if you stopped playing the game for a long time and when you return, you have no idea where you were?

 



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!