| Killergran said: The third thing that sets it apart is the fact that you are not really playing as the main character. You are playing as yourself, trying to figure out where the story will go next. Phoenix will do lots of things you have no control over, the only thing you can control is the pace at which they happen. The game is completely linear, there is not even the slightest illusion of freedom or control. Therefore there is no disappointment when you cannot do what you want. All you have to do to play is to figure out what really happened to always be one step ahead of the game. |
That's not entirely true. There's a part in the second game that's being led up to for a long time, continually giving the impression that you'll have a major moral decision to make. Then when it finally reaches that point, there's a typical illusion of choice mechanic to get you to make the decision they want you to make (I personally would have made the other choice, if I was able to).
I made a thread expressing my annoyance at it on another forum...
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







