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Some games tell stories. But I don't want storytelling games to be 100% of the quality games I could buy, since it is possible for great games to not have any plot beyond a paragraph for setting the scene in the manual (Mario, F-Zero etc.). I want developers to be able to make games without feeling they need a story beyond that, but the trend is in the opposite direction. Zelda has gone from paragraph-in-the-manual with Zelda I [my favourite] to Aonuma believing the story defines the game and the gameplay's existence is subservient to that in Twilight Princess. Mario Galaxy's one weakness was having a plot, though they managed to keep it out of the way for the levels.