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Seece said:
L4D is a prime example of a game that doesn't need a story, but would greatly benefit with one.

L4D having a story wouldn't change my enjoyment at all.  It's really a non factor for me.  I could care less why I'm enjoying some awesome platforming in a Mario game.  Honestly, the game could just have a level select screen and the levels themselves and it wouldn't change my opinion of them.  My issue has always been that, while it's certainly possible to create an engaging story that could add to one's enjoyment, there's never been a story in a game anywhere near good enough to do that.  Anyone who thinks there are some awesome stories in video games needs to read more literature or watch more cinema.  Thus, give me a barebones backdrop (e.g. Save the Princess!) and I'm good.  It's all about having fun.