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richardhutnik said:
Sardauk said:
Seece said:
L4D is a prime example of a game that doesn't need a story, but would greatly benefit with one.

It stopped playing it because of that... lack of a soul...

You means lacks a narrative that drives you and compels you to play it to see the ending?  It being a narrative where the game creator wants you to see a gaming world a certain way and experience something?  If so, this touches on what I was writing about.  One can consider what is traditionally a game as "soulless".  You are in the environment, bound by restrictions, and try to complete something against a system oir other players.  L4D, to me, feels like a great simulation of a what I run into in a cooperative boardgame.  I face surprises and have to deal with the unknown, and cooperate to get there. 

Yes I understand what you say... but the story is mostly the reason why I will come back and try it again...

This was a major problem for me when I played KZ2 campaign... great env, great sfx, great whatever. But it feels shallow...

IRL, everything has a story, a background, a reason why it behaves/was shaped like that.

IMO, even with a very flexible game where you can influence the env, a background story is necessary. The FABLE series is the best example.



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.