Sardauk said:
It stopped playing it because of that... lack of a soul... |
You means lacks a narrative that drives you and compels you to play it to see the ending? It being a narrative where the game creator wants you to see a gaming world a certain way and experience something? If so, this touches on what I was writing about. One can consider what is traditionally a game as "soulless". You are in the environment, bound by restrictions, and try to complete something against a system oir other players. L4D, to me, feels like a great simulation of a what I run into in a cooperative boardgame. I face surprises and have to deal with the unknown, and cooperate to get there.