NightAntilli said:
huaxiong90 said:
Badassbab said: I think the 360 version will probably have more compressed audio and video but that's about it. Also Blu Ray reads slower than DVD so duplicate files are used to combat this (as is mandatory installs).
This rumour about FF being purposely made worse so as to keep it parity between the systems is pure SDF type propaganda. Why on earth would they do that? Who has done that? There will always be small differences between the systems, they are different architectures and in multiplat face offs the 360 usually wins so if anything it should be the other way around.
About Bayonetta download file size disparity between PS3 and 360, well PS3 version is longer in some ways (to make up for the lack of the clock tower section).
What I want to know is how come the 360 allows one to download updates and games without having to install them? Does it install as it downloads? Why doesn't the PS3 do this? It's a right pain having to install after downloading. |
That is only the case when devs port over to PS3 to avoid extra optimization. Uncharted 2 proves this wrong. FFXIII is said to have no loading times except between city and field, and that it has no install.
As for SDF type propaganda, are you telling me Yoshinori Kitase is a member of the SDF? Lol. http://www.qj.net/qjnet/playstation-3/contrary-to-what-square-enix-would-have-us-believe-ffxiii-ps3-is-compromised.html
Make out whatever you wish of that link.
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You sure Uncharted 2 has no duplicate files on that 25GB disk? What's it filled with then? In any case, I think Badassbab is right. And that "compromise" is blown way outta proportion. Sure, no Japanese audio. But what's the big deal about environments? What's the problem if you can only do some sidequests later instead of the beginning of the game? Or, only at the beginning and not at the end? Sure, it limits your freedom, but at the same time it allows the developers to control the environment more and improve the pacing of the game a lot... It just depends on how you look at it, and in the end, it's still gonna be a great game. It's the work of developers to give the best experience, regardless of the limits. That's all it's about, working around the limits of the consoles.. And the only real limit the X360 has is the disk space compared to the PS3.. Doesn't seem like a big problem to me...
Edit: And that article is pure fanboyism..
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Wasn't my intention to flamebait with that article, though I understand what you're saying and I agree. I just wanted to highlight the fact that GT had a talk with Kitase on the issue.