All those game play aspects below were pretty much what made Inferno feel far too much like God of War. I can see that I wasn't the only one here who felt like they were playing a mod of God of War with re-skinned resources and environments. Even the basic premise of challenging supernatural beings over the love of a lost wife was copied.
For some reason, I thought Inferno was going to be something other than a hack and slash, but if you're going to copy a formula, you may as well copy a proven formula (the best of its time) and port it to a platform that doesn't have God of War if the demand for the genre is there.
Personally, I couldn't see it as anything more than a poor substitute for GoWIII for those without PS3s, and given a choice between the two, Inferno comes off as looking a bit like a cheap knockoff compared to the revamped PS3 GoW game engine and visuals.
- 2 button attack system
- rolling to avoid attack using right stick
- health/mana bar = gow
- fountain = chest of gow
- similar arean combo
- lot of QTE to finish enemies
- 1 guy fighting GODs
- gore
- girl showing their tits
- QTE finish







