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Khuutra said:

I understand the dynamics here, but I think the chief point is that Phoenix Wright's storytelling partially centers around the idea that is basically is an interactive cartoon where you have to figure out how to advance through the scenes, and while that's very fun I don't think it's necessarily the best form of storytelling in the medium.

I think it is (obviously). There is no other game that has sucked me in the same way. There are games that are excellent at building atmosphere and presenting the world, but none that come even close when it comes to actually drawing me into the story.

I can agree it's more like an interactive cartoon/novel than a game, and that this isn't necessarily how I want all my games to present a story.  But for the sheer enjoyment of immersing yourself in a story, there is currently no better example in the medium (that I have played). It even beats out a lot of books, which puts it miles ahead of its closest contenders.



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