makingmusic476 said:
Yet Killzone 2 failed to sell as much as a game of its caliber deserves, and likely would've sold better had it been multiplat and still recieved a similar marketing campaign. The opening week may not have been as high, but its legs would've been much better. Why? Because the 360 is where all the big shooters are (Halo, Gears, Call of Duty), and thus where all the big shooter fans are, so shooters sell much better on the system. The same could be said about the ps3 and JRPGs at the moment, especially in Japan now that Final Fantasy is here. The ps3 has the larger JRPG fanbase, as shown through legs of Valkyria Chronicles (it'll soon take Lost Odyssey's place as the best selling console JRPG this generation after Final Fantasy) and the monster opening week of Final Fantasy XIII. Or look at the sales of the two versions of Tales of Vesperia, one of which was an incredibly late port released in only one territory. How many of those 110k people in Japan that bought Lost Odyssey do you think still own 360s and are willing to buy a Lost Odyssey 2, given the system's situation in Japan? Just look at the number of angry Japanese gamers after Tales went multiplat. Then Star Ocean went, and now Final Fantasy is out. Would the franchise be able to sustain that level of sales on 360 under such conditions? Also, how could Lost Odyssey 2 break a mllion "easy"? Yeah, it's an exclusive, and yeah it'd be the only decent exclusive JRPG on the horizon, but the same could've been said about the first at the end of 2007 and early 2008. We did not know the platforms for Tales or Star Ocean at that time, so Lost Odyssey was *the* 360 JRPG, and the game was arguably the first really good JRPG on the system, yet it failed to break a million. It currently sits at 820k with near non-existent weekly sales. The sequel could perform better than the first, theoretically, but it would require substantial changes to the franchise for that to happen. It's pretty well known that sequels usually do not perform as well as their predecessors on the same platform, and this has been shown through franchises like Devil May Cry (DMC1 > DMC3), Gran Turismo (GT1 > GT2, GT3 > GT4), Metal Gear Solid (MGS2 > MGS3, despite MGS3 being the better game), and Final Fantasy ( FFVII > FFVIII > FFIX, FFX > FFXII). The only exceptions to this I can think of are Halo 2 and Uncharted 2, but both games bore significant improvements over their predecessors. Both games added online multiplayer to the series for the first time, and the latter title also sported a much improved singleplayer campaign. These are incredibly rare exceptions to the general rule. Expecting Lost Odyssey 2 to outsell the first by 20% "easily" is asking quite a lot of the title. |
They're some things you pointed out that makes sense, however remember that Lost odyssey was released back in December of 2007 in Japan, and since then the Japanese 360 install base has gotten a bit bigger (though not much). While many Japanese probably don't play their 360s and is dusting in some corner since Star Ocean (or Dream C Club for some), 360 RPG exclusives are generally welcomed enough. It might be too late too sell consoles with the thought of exclusivity, but 360's worldwide install base has gotten much larger also, and Lost Odyssey was generally aimed at the rest of the world instead of just Japan.







