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DaBuddahN said:
This worries me a bit. I LOVE side quests. Like in VII, I enjoyed fighting Ruby and Emerald weapon... and Getting all the stuff, raising my Chocobo, obtaining Knights of Round, etc. This game better be jam-packed with side quests! I wonder if porting this to the 360 had any negative impact on side quests and lack of towns to visit etc.

 From what I've read there is plenty of side quests, just the first 20 hours or so are very linear and they only really open up to you after you get to a certain point in the game. Sounds exactly like FFX tbh, which I thought worked pretty well. I'd assume there might be alot of secret quests or whatever too that people miss on the first playthrough or find when they backtrack.

 But yeah, I think I said it somewhere on here, I really hope FFXIII has some epic challenges in side quests just like Ruby and Emerald or the boss fight things through that mystery gate thing in FFX. Further to this I hope I have to do them all to get the platinum, otherwise I might be tempted not to bother :P.

 The criticisms all seem very odd though, most of them you can apply to any previous FF game or a part of RPGs in general.