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Luney Tune said:

"Criticism of blockbuster RPG Final Fantasy XIII has rapidly mounted, with the initial observation that the game is almost comically linear giving way to a litany of further dissatisfactions, many quite unavoidable even for the game's many staunch defenders.

A digest of criticism from 2ch:

The whole game is completely linear until halfway through [approximately 20 hours].

There are hardly any towns.

The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].

There are rather a lot of movies.

Moving around is like a long marathon.

You can't flee battles [You can't avoid most battles either as there is no sneaking past enemies, including weak ones].

The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

The story is rubbish… [Spoilers omitted, but complaints centre on Snow's constant and cringe inducing insistence that he is a hero and will "protect" whatever it is the antagonists are menacing this time]

Ah, that's what I was looking for. Thank you. Those are the points that kind of worry me. I don't mind a lot of cutscenes as long as the story is good, but judging from the latest trailer, I don't think I'll like the story. Hope I'm wrong on that one.The endless attacking sucks; this is what I hated about FFX-2 and Super Robot Taisen on the DS. All you do is press the attack button, and that's it. Not fun at all.

The thing that upsets me the most is how linear the levels are. From looking at the maps and a few gameplay videos, all you do is travel in a straight line. And this last for 20 hours? Lame. It feels like a step backward from FFXII. The second half better be good in terms of exploration. I'm renting it.