RolStoppable said:
I think the hardware limitations forced the composers to work harder in order to achieve good results and in return that led to more memorable music than we have in most of today's games. It's pretty telling when a lot of today's best music are remixes of classic video game music. |
Yeah, I've been thinking this is the case. Or maybe all the awesome composers are just getting old...
As for music > graphics, I'd agree, with some exceptions. I imagine you probably don't play too many western games, but music wouldn't be very useful in Counterstrike, when you're listening for footsteps. I'd guess most games that end up having you use voice chat (or have you yelling at each other local multi) don't need much music, you wouldn't hear much anyway. I'd say Wii Sports is the best Japanese example, but... it doesn't exactly stress graphics, either.
On topic, MM2. Yeah.







