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CGI-Quality said:
Mendicate Bias said:

I think what STAGE is saying is that traditionally an RPG is by definition something that allows you to play as someone else they way you think that character should be played since you are the one role playing. Mass Effect allows you to mold your character almost anyway you would like. Final Fantasy on the other hand gives you a preset story and characters and no matter what you do you can't change how the characters will react to a situation, even if its not the way you would act, which can ruin the immersion.

Some people argue that by having such open decisions you can't make a very strong story but I think games like Kotor and Mass Effect have dispelled than notion. I can't tell you how many times I've played a jrpg and had the main character do something that I would never in a million years contemplate and I'm left on the sideline frustrated and unable to interact.

Good post.

I just see it as two different ways to play a role-playing game.

I understand.

What would be really epic would be a traditional jrpg that has a branching story like Mass Effect or Kotor and lets you make your own decisions. Do you know if a game like that has ever been done? To the best of my knowledge there hasn't been any.



                                           

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