twesterm said:
JaggedSac said:
twesterm said:
nightsurge said: All Bungie cutscenes are in-game engine rendered. The actual gameplay will look like this, too. |
There's a difference between in-engine and in-game. No idea what the difference will be for Halo: Reach, but in-engine is typically pre-recorded with nothing else processing except what is absolutely needed on a super high end computer.
Best example-- Left 4 Dead. All of their cut scenes are in-engine on their insane computers but the actual game models are nowhere as near expensive as those.
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I didn't think developers would record in-engine output for cutscenes. Seems like it would a better practice to run them real time in order to conserve disc space. This is what Bungie always does. They never play video for their cutscenes, you can tell this by texture pop in that would occur :)
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Some stuff is pre-recorded, some cut scenes don't need to be.
It's generally done in-engine rather than elaborate CGI because it's infinitely cheaper, you can hide loading times, and you can brag that everything is in-engine.
Another good example-- Uncharted.
I haven't done this in Uncharted 2, but in Uncharted change Drake's shirt and then play and you'll see which ones are pre-recorded in-engine and which ones aren't.
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I did it. It was a staggering amount, actually.
My big thing is that Halo 3 never (in my opinion) looked as good as that E3 Halo 3 announcement trailer a few years ago. I think that Halo Reach will have similar results.