By using this site, you agree to our Privacy Policy and our Terms of Use. Close
twesterm said:
swyggi said:
FFVI's take on emotional direction is more like the second bus example above. Rather than just relying on your being so attached to your characters and then shoving death in your face, they just do so much more to tug on those heart strings. You say all the emotional parts are wasted in the first half of the game, and while I agree the first half is better, the second half is where you learn so much more about the characters and really get into some deep emotional themes.


Ultimately, our argument is preference specific, and I'm guessing this is your preference:

You prefer everything to happen in the moment and getting attached to a character during that moment. Is this right for you?

As opposed to building on interactions and getting attached to a character before a big moment happens?

I prefer both tbh, just the latter more so.

No...I think you have those backwards, especially in the FF situations we're talking about.

FFVI is all about the interactions while FFVII is in the moment.

How in the world do I have that backwards?

You said you found the phantom train incident incredibly moving.  There's hardly any interactions that lead up to that during the camp and poisoning of Doma involving Cyan.  His family dies, but we just met him.  We don't know much about him, nor is he related to the other characters the game has built some interactions with.

 

Living in the moment is based around not knowing much of a moment when that moment happens.  



This will only take a moment of your time. *steals your watch*