swyggi on 17 December 2009
FFVI's take on emotional direction is more like the second bus example above. Rather than just relying on your being so attached to your characters and then shoving death in your face, they just do so much more to tug on those heart strings. You say all the emotional parts are wasted in the first half of the game, and while I agree the first half is better, the second half is where you learn so much more about the characters and really get into some deep emotional themes.
Ultimately, our argument is preference specific, and I'm guessing this is your preference:
You prefer everything to happen in the moment and getting attached to a character during that moment. Is this right for you?
As opposed to building on interactions and getting attached to a character before a big moment happens?
I prefer both tbh, just the latter more so.
Ultimately, our argument is preference specific, and I'm guessing this is your preference:
You prefer everything to happen in the moment and getting attached to a character during that moment. Is this right for you?
As opposed to building on interactions and getting attached to a character before a big moment happens?
I prefer both tbh, just the latter more so.
This will only take a moment of your time. *steals your watch*







