JaggedSac said:
I didn't think developers would record in-engine output for cutscenes. Seems like it would a better practice to run them real time in order to conserve disc space. This is what Bungie always does. They never play video for their cutscenes, you can tell this by texture pop in that would occur :) |
Some stuff is pre-recorded, some cut scenes don't need to be.
It's generally done in-engine rather than elaborate CGI because it's infinitely cheaper, you can hide loading times, and you can brag that everything is in-engine.
Another good example-- Uncharted.
I haven't done this in Uncharted 2, but in Uncharted change Drake's shirt and then play and you'll see which ones are pre-recorded in-engine and which ones aren't.








