twesterm said:
There's a difference between in-engine and in-game. No idea what the difference will be for Halo: Reach, but in-engine is typically pre-recorded with nothing else processing except what is absolutely needed on a super high end computer. Best example-- Left 4 Dead. All of their cut scenes are in-engine on their insane computers but the actual game models are nowhere as near expensive as those. |
I didn't think developers would record in-engine output for cutscenes. Seems like it would a better practice to run them real time in order to conserve disc space. This is what Bungie always does. They never play video for their cutscenes, you can tell this by texture pop in that would occur :)







