| nightsurge said: All Bungie cutscenes are in-game engine rendered. The actual gameplay will look like this, too. |
There's a difference between in-engine and in-game. No idea what the difference will be for Halo: Reach, but in-engine is typically pre-recorded with nothing else processing except what is absolutely needed on a super high end computer.
Best example-- Left 4 Dead. All of their cut scenes are in-engine on their insane computers but the actual game models are nowhere as near expensive as those.








